Myopia
I think Star Citizen is too focused on combat in a game universe that's large enough to demand a much wider range of mission content than we're getting right now or might get in the future.
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60 posts
I think Star Citizen is too focused on combat in a game universe that's large enough to demand a much wider range of mission content than we're getting right now or might get in the future.
Swimming against the fetid tide that is Star Citizen's 4.8 patch, I find quiet solace in NPC refueling missions in Pyro of all places.
Despite insurance bricking, we borrowed a Polaris for a rescue mission with great success.
Update 4.8 is a world of hurt right now, and could have benefitted from more time in the oven. But even CIG, who claims that they are not beholden to any publisher, still have people to answer to...and no, not the player-base.
I had a whole lot of plans for owning the Ironclad, but after taking a tour of the ship, I decided it's way to large and way to chaotic for my interests.
4.8 actually has some nifty improvements, even if the ship offerings are bit meh (to me at least).
A change from incremental quality values to bands of values is a better idea, in my opinion, but what about diversity in crafted items?
The hits just keep on coming. This week's Star Citizen Live addressed many questions the community has about mining and crafting, but the answers seem to have created more concern than comfort.
Is the issue removing a privilege, or in not telling the community the removal was going to happen?
Dune: Awakening is rolling back claims that PvP was the way the game had to be. Other MMOs seem content to disagree, possibly to their detriment.
While I'd love a feature-complete Star Citizen for 1.0, I think there are a few systems that are necessary for a minimally viable product.
As usual, I have to walk back my hysteria; obtaining quality materials in Star Citizen for crafting isn't as bad as I thought it would be for a solo miner.
The Grab Bag returneth. Digital audio players, music tagging, my first Macbook, and the usual Star Citizen nonsense.
Jumping into the PTU to test inventory, crafting, and material acquisition.
As a follow-up, I used store bought materials to try my hand at crafting, and here's what I found.
I'm in the home stretch for completing the Alliance Aid event main track to earn the branded fabricator, despite having done it mostly alone.
Armor changes and paying for exclusive access to mission locations? What is this world coming to?
Discussing some concerns and hopes regarding Star Citizen's crafting features, currently in testing.
Doing well so far, solo. The event should be running for at least 2 months, so I have time, but not sure if I have the resources or the inclination to fill the overall meter and earn the branded fabricator.
Not a heck of a lot to write about 4.6, but I've quickly warmed to the new event, and am a solid supporter of the RSI Hermes.
Relatively boring week, so you get a relatively boring post. I don't make the rules.
CIG _seems_ to be making real, solid progress with Star Citizen, but things have looked that way before.
Fan-Trek, Hytale, and the usual Star Citizen heavy-sighs in this week's Grab Bag.
Using conjecture and complete B.S. I lay out my hopes that mining in Star Citizen might be approaching it's 1.0 state.
Space flight and ground combat aren't the only options for simulations in Star Citizen. Maybe add some politics to the mix as well.
CIG is patching engineering on the PTU at a furious rate, but the sum total seems to neuter the entire system. What will engineering look like when it finally releases to the public servers?
A bit of World of Warcraft, some development and project lamentation, and the usual Star Citizen editorial.
As CIG admits to updating their thinking on what engineering means to Star Citizen, I do as well, allowing us to meet somewhere in the middle.
Mainly I wring hands over the details of the upcoming engineering system.
Making videos is fun, but I feel that there's something _missing_ that I can't identify.
As the player-base looks elsewhere, I was able to finally enjoy curated content, with great success.
A quck(er than watching the video) recap of the high points of this year's CitizenCon Direct.
A few runs through the ASD Onyx Facilities finally gives me hope for the future of Star Citizen.
A moment in time, focused on a Raspberry Pi NAS project, The Secret World TTRPG adventure I'm constructing, a game of Satisfactory, and some not-terrible takes on Star Citizen this week.
Yes, Alien: Earth, but also World of Warcraft returns from cryo, a gripe about complex software without instructions, and Star Citizen's 4.3 patch arrives.
Blaugust begins, Dune: Awakening takes a dirt-nap, Terminull Brigade as a diversion, and more Unbelievable Stories from Star Citizen this week.
Printing praise, living that beach life on Arrakis, project confessions, resurrecting two legends, and complaining about Star Citizen (again) in this installment of the Grab Bag.
More on the new printer, a trip to Cape Cod, Dune: Awakening update, and rants about Star Citizen for this installment of the Grab Bag.
The Pi continues without purpose, a return to Night City in Cyberpunk 2077, fuck Funcom, and the usual Star Citizen babble in this installment of the Grab Bag.
I've reached my limit with Star Citizen and turn to Elite Dangerous instead.
Discord Nitro, a Blender holiday, TTRPG organization with Obsidian, and my customary Star Citizen sign-off in this week's Grab Bag.
CIG commits to fewer features, more bug fixes in 2025. I'm tired, man, but I have to hold on to hope because what else can I do?
CIG's decision to cancel the upcoming free-fly event is wise. VERY wise. But why cancel this time, and what does it and other moves by the company say about the potential future of Star Citizen?
With 4.0 on the EPTU, Spectrum is blowing up with complaints regarding CIG's tactics for getting as many players into Pyro as possible.
Part 1 of x focusing on the new crafting system ! In this post, I review the stated plans for general item crafting.
After the release of 4.0, CIG is aiming to add two more systems: Nyx and Castra, as well as the game's first instanced content zones.
This panel was about clothing and armor...and animals. It was basically a catch-all for two subjects which didn't have enough to say for their own extended presentation, but they meshed together nicely in the end.
Star Citizen's social tools...suck. Here's CIG's presentation on how they're making them suck less.
Welcome to CitizenCon 2954: The Written Recap Series.
CitizenCon opens with a frank and intimate look at the birds and the bees...almost literally.
Finally, Star Citizen gets a mech suit. It's the right time for this variant with "Cargo Empires" but I hope it signals that CIG is getting bandwidth and desire to go back and work on some "legacy" concepts that have seemingly fallen off the planning board.
Slow and steady wins the race for those of us who aren't interested in min-maxing our profits, and assuming CIG doesn't reset our progress.
With 3.24 on the live servers, here's a few thoughts on the implementation which removes all roadblocks for CIG to crow about 4.0 and Pyro all the time, every day.
I ventured into the test servers for a look at freight and inventory updates coming to Star Citizen in the .34 patch...some day.
Just and observation on what Elite Dangerous already offers that Star Citizen could really use.
Last week's Inside Star Citizen video covered jump gates, coming to the game with the inclusion of the Pyro system in 4.0. In this post I attempt to distill that video, cover some controversies in the community, and give some thoughts.
Just a little aside on inventory organization ahead of the complete inventory overhaul in Star Citizen.
World of Warcraft, Star Citizen, and a whole produce cart of new game announcements courtesy of a week-long online summer game festival
New point-release, new feature discussion. An ambulance! Distribution centers! This year's Invictus showroom! And modules!
I can't even remember all of the features in 3.23, so here's a few I've personally encountered, as well as a few thoughts on one of the most controversial updates to the game, master modes.