Mind Over Magic - Our First Student
I'm almost ready to wrap up this introductory series to the game as gameplay enters that "stockpile and expand" mode, but today I talk about resources and my first student.
Posts in
6 posts
I'm almost ready to wrap up this introductory series to the game as gameplay enters that "stockpile and expand" mode, but today I talk about resources and my first student.
Research keeps things moving forward, and provides the school with the things it needs to get on its feet.
We're starting with two concerns: a research station, and a place for the school staff to sleep. Let's get building!
In this post, we're going to get started by examining the UI and will lay out our first steps for building our new school.
I figured I'd write down some tips for Mind Over Magic that I'm learning -- slowly and organically -- as I progress. To start: how to start the game!
Don't wait for your invitation letter; build your own school of magic! Just don't expect any help in figuring out how to do that, exactly.