Myopia
I think Star Citizen is too focused on combat in a game universe that's large enough to demand a much wider range of mission content than we're getting right now or might get in the future.
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95 posts
I think Star Citizen is too focused on combat in a game universe that's large enough to demand a much wider range of mission content than we're getting right now or might get in the future.
Swimming against the fetid tide that is Star Citizen's 4.8 patch, I find quiet solace in NPC refueling missions in Pyro of all places.
Despite insurance bricking, we borrowed a Polaris for a rescue mission with great success.
Update 4.8 is a world of hurt right now, and could have benefitted from more time in the oven. But even CIG, who claims that they are not beholden to any publisher, still have people to answer to...and no, not the player-base.
4.8 actually has some nifty improvements, even if the ship offerings are bit meh (to me at least).
A change from incremental quality values to bands of values is a better idea, in my opinion, but what about diversity in crafted items?
A story-rich adventure of a brightly grim future with a unique mechanic that might reward repeat playthroughs.
While I'd love a feature-complete Star Citizen for 1.0, I think there are a few systems that are necessary for a minimally viable product.
Armor changes and paying for exclusive access to mission locations? What is this world coming to?
Finally! A good Star Trek game. Fans of Trek should enjoy it; fans of Voyager should love it.
Doing well so far, solo. The event should be running for at least 2 months, so I have time, but not sure if I have the resources or the inclination to fill the overall meter and earn the branded fabricator.
Not a heck of a lot to write about 4.6, but I've quickly warmed to the new event, and am a solid supporter of the RSI Hermes.
New planet, same mass-automation gameplay.
Fan-Trek, Hytale, and the usual Star Citizen heavy-sighs in this week's Grab Bag.
Using conjecture and complete B.S. I lay out my hopes that mining in Star Citizen might be approaching it's 1.0 state.
I don't love PvPvEX games. I'm not even sure I like this one. But I love the feeling when expectations are upended in the most glorious of ways.
Just a few items I picked up during this Winter Sale. Sadly, there's no real stand-outs, but as the games industry caters to a different demographic these days, what can I do?
CIG is patching engineering on the PTU at a furious rate, but the sum total seems to neuter the entire system. What will engineering look like when it finally releases to the public servers?
A bit of World of Warcraft, some development and project lamentation, and the usual Star Citizen editorial.
As CIG admits to updating their thinking on what engineering means to Star Citizen, I do as well, allowing us to meet somewhere in the middle.
Mainly I wring hands over the details of the upcoming engineering system.
Talking about my investigation into separating the art from the artist by employing my phone as an external webcam to record external video for gameplay recordings.
I cannot say enough good things about Dispatch...really. So here's my scattershot thoughts on the narrative superhero title.
Making videos is fun, but I feel that there's something _missing_ that I can't identify.
As the player-base looks elsewhere, I was able to finally enjoy curated content, with great success.
Random garbage from me to you: 3D printing, Home Assistant, Streamdeck setups, and a pretty good Star Trek game demo.
A quck(er than watching the video) recap of the high points of this year's CitizenCon Direct.
A few runs through the ASD Onyx Facilities finally gives me hope for the future of Star Citizen.
What's there to do in space when game universes are so large?
Blaugust begins, Dune: Awakening takes a dirt-nap, Terminull Brigade as a diversion, and more Unbelievable Stories from Star Citizen this week.
More on the new printer, a trip to Cape Cod, Dune: Awakening update, and rants about Star Citizen for this installment of the Grab Bag.
I went on safari to get some new materials, and all the while expressed my respectful hatred for Hagga Rift and Jabal Eifit Al-janub.
I found that playing with others _is_ better than playing alone, especially when the game would have kicked my ass if I'd tried to tackle some of this content by myself.
Hagga Basin South was pretty easy; Wester Vermillius Gap is kicking my ass as a solo player. I need to make better gear, but can't until I get materials sequestered behind difficult content.
My sub-fief will decay, my trike will rust, and the desert will never have known my name. But that's OK because...
I finally get over my survival woes and go on a killing spree in the WVG. Along the way I picked up Planetologist training, and settled down with dreams of a new home.
Dune: Awakening has a lot of bases to cover, so after about 8 hours of head-start playing, here's my attempt to cover as many as I could, including the thorny "PvE vs PvP" question.
In which I say a lot of things opposite to other things I said, and own my hypocrisy.
The Pi continues without purpose, a return to Night City in Cyberpunk 2077, fuck Funcom, and the usual Star Citizen babble in this installment of the Grab Bag.
3D printing, code refactoring (!), Andor wraps up again, and Star Citizen's 4.1.1 patch in the wild.
Grab Bag for Week Ending May 10, 2025
Oblivion Remastered, V Rising, Humble Choice selections, project updates, and the usual dénouement regarding space sim games, this week in the Grab Bag.
I added a 1920x720 touch-enabled monitor to my retinue for info panels. The jury is still out on whether or not it helps or hinders, but it sure looks cool.
I've reached my limit with Star Citizen and turn to Elite Dangerous instead.
True to form, whenever I write about a position I take, my position changes. Thank Star Anvil for bringing The Secret World to Foundry VTT for that.
The demo didn't do it for me, but because I have poor impulse control and more time than I apparently know what to do with, I gave this game another shot, and I am exceedingly glad that I did.
Discord Nitro, a Blender holiday, TTRPG organization with Obsidian, and my customary Star Citizen sign-off in this week's Grab Bag.
A brief but enjoyable look into the PvE survivalbox successor of Worlds Adrift.
I'm almost ready to wrap up this introductory series to the game as gameplay enters that "stockpile and expand" mode, but today I talk about resources and my first student.
Research keeps things moving forward, and provides the school with the things it needs to get on its feet.
We're starting with two concerns: a research station, and a place for the school staff to sleep. Let's get building!
In this post, we're going to get started by examining the UI and will lay out our first steps for building our new school.
I figured I'd write down some tips for Mind Over Magic that I'm learning -- slowly and organically -- as I progress. To start: how to start the game!
Don't wait for your invitation letter; build your own school of magic! Just don't expect any help in figuring out how to do that, exactly.
3D modeling, development slump, reading time, and why aren't I gaming, dammit?!
CIG commits to fewer features, more bug fixes in 2025. I'm tired, man, but I have to hold on to hope because what else can I do?
A short (6 hours) narrative experience on a far away planet from the 1960's.
CIG's decision to cancel the upcoming free-fly event is wise. VERY wise. But why cancel this time, and what does it and other moves by the company say about the potential future of Star Citizen?
I built a new house, moved to the next realm, and hired some NPCs to work my land in my absence.
Giving Astrometica a go, and lamenting the fact that Nightingale doesn't get more love.
With 4.0 on the EPTU, Spectrum is blowing up with complaints regarding CIG's tactics for getting as many players into Pyro as possible.
I have finally finished a World of Warcraft expansion campaign.
Initial thoughts on Nightingale's Realms Rebuilt are positive. The gameplay is intact, but the deck has been shuffled with improvements in some/many/most/all of the systems make the game feel tighter and more focused.
Video editing is interesting to me -- yet another project I could take on, somehow -- but how does one go about producing an "interesting" video game video?
This is what happens when too many significant changes happen when you step away, or are just annoyed by change in general.
Finally, Star Citizen gets a mech suit. It's the right time for this variant with "Cargo Empires" but I hope it signals that CIG is getting bandwidth and desire to go back and work on some "legacy" concepts that have seemingly fallen off the planning board.
I felt like writing, so I wrote this.
Slow and steady wins the race for those of us who aren't interested in min-maxing our profits, and assuming CIG doesn't reset our progress.
With 3.24 on the live servers, here's a few thoughts on the implementation which removes all roadblocks for CIG to crow about 4.0 and Pyro all the time, every day.
We experienced true mobile gaming yesterday.
I bought, installed, and configured the self-hosted version of Dual Universe so you don't have to -- and believe me, you wouldn't want to.
I ventured into the test servers for a look at freight and inventory updates coming to Star Citizen in the .34 patch...some day.
A Steam NextFest winner, Creatures of Ava is an ecological story, a creature collection game, and a repudiation of humanity's tendency to assume it knows what's best for the Universe.
Just and observation on what Elite Dangerous already offers that Star Citizen could really use.
I found Power Automate on my system this weekend, and while I don't have a lot of use for automation, I wondered if this might help me capture more screenshots of the games I play.
Last week's Inside Star Citizen video covered jump gates, coming to the game with the inclusion of the Pyro system in 4.0. In this post I attempt to distill that video, cover some controversies in the community, and give some thoughts.
I really want to like Once Human, but the designers seemed to like the "click button, get reward" mechanic more than the "survival shooter in a technohorror setting" and that saddens and annoys me.
I haven't spent as much time with Once Human as I have some other recent titles, but once the game clicked with me...I wanted to spend LESS time playing it.
It's finally here! To kick off the release of The First Descendant, I've written this wall of text on my thoughts and some information for those who are curious about the game.
Arbitrary updates on games, software, and projects here at Chez Scopique.
No is more surprised than I am that I've actually found some footing in an X-series game...and have finally been able to enjoy it while still being confused as hell about it's scope.
I have tried to figure out the X series of space sims for years, but today, despite bugs and input issues, I managed to make some headway. A good sign? Or is the game just getting my hopes up?
This might be my last round this phase. Dungeons of Hinterberg, The Alters, Just Crow Things, Mirthwood, First Dwarf, and Goblin Cleaner.
Next Fest Batch 3: The last of the city builders, I promise. Citadelum, Republic of Pirates, Node Farm, Mini Settlers, and Ark of Charon
Day one of the Steam Next Fest provided me with some definite winners and some definite losers. Bloomtown: A Different Story, REKA, Aloft, and Fantastic Haven.
Round 2 of the Steam Next Fest, 2024! Hollywood Animal, ASKA, Beyond These Stars, and Creatures of Ava. This time, it's mostly hits, a trend I hope is on the upswing.
World of Warcraft, Star Citizen, and a whole produce cart of new game announcements courtesy of a week-long online summer game festival
WoW offers the exact amount of effort I seem to want to put into an activity when I get bored, and as someone who considers the game an acquaintance and not really a friend, I'm OK with this.
New point-release, new feature discussion. An ambulance! Distribution centers! This year's Invictus showroom! And modules!
I can't even remember all of the features in 3.23, so here's a few I've personally encountered, as well as a few thoughts on one of the most controversial updates to the game, master modes.
A stealth survivalbox beta approaches! This "modern supernatural" sandbox could be a contender someday, but it cleaves too close to superior games in similar genres to not illicit disappointment at this stage.
Idle games are usually TOO idle for me to remember to check in on them, but the new AFK Journey adds a real CRPG on top of the AFK part, making for a suitably engaging idle experience.
Lightyear Frontier was topping my Steam Next Fest wish-list, and it's now available in EA. If you like faming sims, this might appeal to you, but if you are looking to enact violence on alien species, maybe Helldivers 2 is more your speed.
Packing things up once more on the lookout for new games to play.
I don't have a beef with live service games where being always on makes sense. I do have a beef with claims that games live or die based on whether they include live service or not.